package com.turman.plyopengl.geo

class Point(val x: Float, val y: Float, val z: Float) {
    fun translateY(distance: Float): Point = Point(x, y + distance, z)
}

class Circle(val center: Point, val radius: Float) {
    fun scale(scale: Float): Circle = Circle(center, radius * scale)
}

class Cylinder(val center:Point,val radius:Float,val height:Float)